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UnityVR Demos

Handhold Based Climbing

This is a modification of the climbing tutorial in Unity 2020 Virtual Reality Projects by Jonathan Linowes. Specifically this is the Climbing wall section of the Locomotion Chapter. When you grab onto the handhold it is parented to your hand but frozen in place so that as you pull you move the XR Rig into a new position based on where it is.

My Improvements were to make an entire rockwall course, add a lava floor that restarts the scene on contact and to make aesthetic improvements to the lighting.

Honest Henry's Carnival

This is a virtual Carnival booth that where players have 3 different sized respawning balls and are trying to knock over and destroy stacks of boxes. The player has a UI panel attached to their wrist which can spawn in heavy medium or light box stacks.  This is a modification and combination of several chapters from Linowes, including direct interactable, physics, aesthetics, and UI. My personal modifications were to make the UI able to spawn in the box stacks, and creating realistic lighting using both spotlights and halos.

Vision Guided Soccer

This is a modification of the gaze based control chapter from the book by Linowes. You control the central pillar based on where you look, in an attempt to help your team score a goal. The modifications I made were to force the players to path towards the ball from opposite directions creating a state of semi equilibrium that you need to interfere with in order fore someone to score. I also added a scene changer in the event that the player

Grab Intractable Gun

This is a shooting gallery made from the interaction manager chapter in Linowes' book. when the player highlights one of the grab interactable guns they are able too pick up the object and hold it for as long as they depress the grab button. My modifications to this tutorial were implementing a bullet launching mechanic for the guns and adding a path following script for the targets.

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